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This practice was common among players of early role-playing games, such as early titles in the Wizardry and Might and Magic series.
Later on, games of this type started featuring automaps. Note the paper doll in the top left portion of the image.
RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.
Players control a central game character, or multiple game characters, usually called a party, and attain victory by completing a series of quests or reaching the conclusion of a central storyline.
RPGs usually allow players to return to previously visited locations.
Usually, there is nothing left to do there, although some locations change throughout the story and offer the player new things to do in response.
Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion.
The electronic medium removes the necessity for a gamemaster and increases combat resolution speed.
A key feature of the genre is that characters grow in power and abilities, and characters are typically designed by the player. Players control one or several characters by issuing commands, which are performed by the character at an effectiveness determined by that character's numeric attributes.Players of these games tend to appreciate long cutscenes more than players of faster action games.While most games advance the plot when the player defeats an enemy or completes a level, role-playing games often progress the plot based on other important decisions.Characterization of non-player characters in video games is often handled using a dialog tree.Saying the right things to the right non-player characters will elicit useful information for the player, and may even result in other rewards such as items or experience, as well as opening up possible storyline branches.
Players must acquire enough power to overcome a major challenge in order to progress to the next area, and this structure can be compared to the boss characters at the end of levels in action games.